Multi-Level Maze Cube (Blue)
This is the mother of all mazes. The paths you see on the outside are just that, The ones on the outside. There is also a second level of paths below the surface. You’ll need to drop the ball down into the second level, where it will travel underneath, and come up at another location in the maze. FYI, there is an occasional path split on the underside, that you can’t see. Good luck figuring out where. This all has the effect of making it impossible to follow the maze around with your finger, ahead of the ball or going backwards from the finish. You’ll never know where the ball is going to resurface. If you think THAT sounds hard, the dead-ends that you’re used to in typical mazes are even more devious. They aren’t dead-ends at all. They are holes that go into the hollow center of the cube. All these holes are one-way. You can’t get your ball back once it has dropped in. Well, there is ONE way, a hole that leads from the center to very beginning of the maze. So every time you mess up, you have to start all over again. In essence, you have to memorize every path and every hole in order to win. I designed the thing and the only time ever beat it was by cheating. I have the original paper I used to map the paths. Instructions: On the top of the cube there is a knob. On that same side there is a colored cut-out that indicates the hole the ball will come through when you lose. If the ball has fallen in the center, turn the cube so that side is facing down. It’s funnel shaped on the inside, so it should naturally roll toward the hole. If not, give it a shake and tilt it toward that corner to get the ball moving. After a couple times, you’ll get the hang of it. Once/If you get the ball to the end of the maze, it follows an internal path that leads to a mechanism near the knob. This mechanism works similar to a gumball machine. As you turn the knob, a notch spins around. When the notch aligns with the ball, it will fall in. As you continue turning, the ball will follow a circular path that leads to another hole. The trip is 180 degrees. It will either drop into a hole or bind up/stop turning. If it’s bound up, wiggle the knob so the ball falls into the hold. Just don’t try to force it! If you break it with ball in there, it’s game over. Once you’ve felt it drop into the hole, spin the knob around another 180 degrees to align another hole, that allows the ball to fall back into the maze. It’s can be a little tricky. Make sure the cube is tilted, similar to when you lose. Don’t spin it too fast. The ball needs time to fall into the notch and holes. FYI: This cube is 3d printed. Each side of the cube takes 12-13 hours to print. This means it takes around 75 hours and a little more than one roll of filament to create. I then have to print and hand-install all the flaps that cover the holes located on the inside. After that, glue is applied and the whole thing is clamped together. This is not an exact process and 3D printing is prone to inconsistencies. You are not getting a perfect product. Do not buy this if you’re the type to nit-pick about every little detail. I try to test all the paths before assembly to verify that the ball passes through them. Should you find a spot where the ball sticks, you can use a pen to push it along. Sometimes shaking it will be enough to force it through.